Kent Weigel
Never Stop Learning
Curve
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Bezier Cage
Picking
About
Contact
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# Curve Points
Resolution
Scale
Mouse Coordinates
X
Y
Normalized Mouse Coordinates (ex. (x - halfWidth) / halfWidth)
XN
YN
Transformed Target Coordinates
X
Y
Z
Transformation Angle
About X
About Y
About Z
Vectors
Drag Vector
Result
Selection Location